Apr 12, 2008, 01:46 PM // 13:46
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#61
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Stealing adrenaline would work well in the blood line since it is circulated in the blood stream after release from the adrenal gland. It would make sense for it to be converted to energy when stolen. A spell that takes all adrenaline from an enemy and those next to it would be converted to say, 15 energy depending on points put into Blood.
Moloch has mentioned using Necros for Mele, so he may have meant an actual adrenaline transference. Also since Blood necs often play a support role in a group, the stolen adrenaline could be passed to his group rather than to the Necro itself.
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Apr 12, 2008, 02:27 PM // 14:27
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#62
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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"something" speech(forgot the name)? paragon skill to transfer adrenaline
A n/p support build with make haste or something along those lines would be an awesome support build imo
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Apr 12, 2008, 02:30 PM // 14:30
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#63
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Adreneline stealing skill could be used for adrenaline-denial. It could also be used to fuel adrenaline-based shouts. It would be possible to slot on a secondary too.
It would be skills that required actual thought on the part of the N in order to be effective, too.
However Inspirational Speech doesn't transfer adrenaline, it just makes you lose all, and ally gains the same amount no matter how little you lost.
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Apr 12, 2008, 03:43 PM // 15:43
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#64
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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But a necro doesn't need adrenaline, giving away adrenaline while loosing yours doesn't really matters, does it?
EDIT: too bad it's in motivation... And I also end up with a curse based build... there goes my support build
Last edited by Turbobusa; Apr 12, 2008 at 03:52 PM // 15:52..
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Apr 12, 2008, 04:01 PM // 16:01
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#65
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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No, it doesn't, I was just pointing out that it wasn't an adrenaline "transfer" skill. It would have been better if it was. Like "lose all your adrenaline, target ally gains x...y% of what you lost". Also that skill in question is kinda terrible, far too long recharge to be of any practical use.
There are several "empty slot" skills in the Blood line that are never used for anything good and could easily be changed into something useful.
Candidates for deletion and redesign:
Barbed Signet
Blood Bond (not a bad skill but could use a minor tweak or two)
Blood of the Aggressor
Dark Pact
Demonic Flesh
Mark of Subversion (this one is actually kinda good, but could use a slight boost)
Opressive Gaze (ether-renewaled)
Signet of Agony
Touch of Agony
Unholy Feast
Vampiric Bite (this and its counterpart being changed to Touch-range Spells would solve a lot of griefing)
Vampiric Touch
Wallow's Bite
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Apr 12, 2008, 05:49 PM // 17:49
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#66
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Desert Nomad
Join Date: May 2006
Profession: N/
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Well, if necromancers don't need to use adrenaline directly, think about what adrenaline does to the human body. Pain threshhold increase, extra speed, extra strength, etc; why not add some of these attributes after stealing adrenaline? For example:
Blood of the Aggressor: Steal 10-30 Health from target foe. Target foe loses 1-2 strikes of adrenaline, and you gain 5 seconds of 25% faster casting for each strike stolen.
Things like these could also include a period of time of damage reduction to keep the necromancers a little less combustable, or even some kind of temporary attribute increase to mimic an increase in strength.
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